Following the sell-out success of our partnership with Edge of Frame during LIAF 2016, we’re returning with three curated programmes of work at the intersection of animation, experimental film and artists’ moving image. Specially curated by Edwin Rostron – the London-based Artist, Animator, Writer, Curator, Editor of Edge of Frame blog and Festival Juror this trio of programmes seeks to celebrate this incredibly rich and vibrant, yet often marginalised and hard to define art form.
After Nature is a two-part programme featuring works engaged with ideas of technology and the environment. In Part One a selection of films respond to man-made waste, disasters and ecological catastrophe. Part Two explores ideas of landscape and technology, and the merging of the real and the virtual, with works combining CG animation, live action and found footage.
Find out about Edge of Frame – After Nature (Part Two) here
At Close Up Film Centre book tickets
Wasteland no. 1: Ardent, Verdant (Jodie Mack, USA)
A eulogy for wasted potential sends the out of date to the out of body: trash to treasure. An appetite for destruction charts the product life cycle, interrupting the horizon through an intersection of perspectives. Showing on a 16mm print.
Fragments (Naoyuki Tsuji, Japan)
This work is based on Chapter One of Hans Christian Andersen’s The Snow Queen. The original text depicts a disaster brought about tools and technology. There is a connection between this theme and nuclear power plant accident that occurred in Japan in 2011. I attempted to create a new form of animation film through an interleaving depiction of the original story and a real accident. – NT.
Showing on a 16mm print.
Mountain Castle Mountain Flower Plastic (Annapurna Kumar, USA)
Small pieces of information can be stored separately within a shared container. The most efficient containers can store multiple pieces of information in the same location, intersecting from different angles.
Big Surf (Brian Smee, USA)
March 12th, 1928: The sound a horse makes as it’s drowning.
Glass Gardens (Lisa Crafts, USA)
An animated allegory of the role creativity plays in the survival of the human spirit. The protagonist wanders the dystopian ruins of a consumer culture, gathering relics, and creating new works.
Everything (David OReilly, Ireland / USA)
Originating from OReilly’s critically acclaimed procedural video game of the same name, Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe. Narrated by British philosopher Alan Watts.
2012 (Makino Takashi, Japan)
2012 developed almost subconsciously and marks a transitional year. Originally a live performance, 2012 ultimately congealed into a film with a new dynamic by switching from analogue to digital.